What’s good peoples! It’s 3:52am Cali time, I’m still adjusting to the time difference, but I wanted to share my impressions of Next Generation Madden NFL 25 on the Xbox One and PlayStation 4.

The EA SPORTS IGNITE Lab at E3 was very impressive to say the least. At the start of the tour, a small group is brought into a room and you watch a next gen video composed of much of the trailer type IGNITE videos we’ve seen so far. After the video, we entered the main area where there were Madden NFL 25, UFC, FIFA, and NBA Live stations. Developers gave small presentations at each station then allowed hands-on with the next gen games.

I immediately went to the Madden NFL 25 station first, we were shown a close up of poster boy RGIII. The close up image looked like what we all saw in the IGNITE trailer. You could see RGIII’s eyes, the sweat on his face, bumps and imperfections on his skin, individual blades of grass, and what was most impressive was the reflection of the field against his clear visor.

Visually Stunning, but yes, we all have seen this apparent CGI show before, BUT WAIT, they zoom out, OH SHAP, we are in REPLAY MODE! You have to be kidding me? Not only did the close up replay look crazy good, it looked identical, if not better than the IGNITE Trailer. So, if you were very crafty, you could RECREATE most, if not all of the trailer we saw, using footage from replay mode alone, and I gotta say, I was blown away! I had a lot of doubts, as you know, but I am now a believer!

The first presentation focused on visual enhancements, including the new lighting engine. Hair on arms, uniform degradation, helmet reflection were highlighted to the delight of those in attendance. Madden NFL next gen visuals were very impressive.

Next up Vic Lugo gave us a presentation on gameplay in what he called True Player Motion brought to you by the IGNITE Engine. We were shown a replay that demonstrated the five components of True Player Motion: True Step, Player Sense, Precision Moves, Power Moves, and Force Impact.

True Step: Brand new locomotion system. More natural and authentic step-based movements, better sense of balance and momentum, and no sliding or popping. What I liked the best was, hearing that players will first plant their feet before making any move.

Player Sense: Introduced in current gen, but greatly expanded upon in next gen (five times more features). Players will act smarter when running the ball. One example shown was AP pointing out down field blocks (the demo we viewed pitted the Vikings on offense vs the Redskins). Other things you’ll see is players trying to avoid running out of bounds and also hurdling obstacles in their path.

After the presentation was done, I actually got on the sticks and played the demo for about 20 minutes.

Next up, former NFL lineman, Clint Oldenburg, who showed us what they called War in the Trenches, which included natural- forming pockets and impressive o-line blocking. EA SPORST has made a massive investment in their o-line blocking system, recreating it from the ground up. This marks the first year Madden will have a true targeting system. The way it works is quite impressive. I would best describe it as o-line intelligence, which consisted of dynamic decisions making.

Stay tuned for Part 2: